actually. for 4 eles (or juz 3 eles combination) the best 3 elements imho is fire, water & earth.
the water ele brings the AoE snare (deep freeze, etc) to keep them together. although water isn't dealing as much dmg as fire or earth but it is respectable & it is there for a different purpose (not for dmg)
the fire ele uses savannah heat, searing heat & tenai's heat. pure AoE dmg. the fun comes from the earth ele. using unsteady ground, churning earth & eruption. it deals a lot of dmg & when the mobs get snared, they will try to run away by remove the snare hex. since everything moves faster den normal in HM, it is a automatic KD (effect from unsteady ground) so the mobs can do nothing but sit down like nice boys & girls & take the dmg. they stay becoz they r either snared or KDed.
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